
It's been two years since This War of Mine global release and we're still expanding the experience. During war, there are no good or bad decisions there is only survival. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. Make life-and-death decisions driven by your conscience. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. The pace of This War of Mine is imposed by the day and night cycle. The game provides an experience of war seen from an entirely new angle. And since the issue has been existing for a quite long period, could anyone let me know if it's going to be fixed or not? Thanks a lot for any replies.In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. Liberty from Bugs & tech area here, 'cuz I encountered the exact same issue in the recent version of the game 3.0.3 and there still no official replies in that thread. Sorry I almost copied the entire content from posted by Mr. I don't think it is fair that I was penalized and treated as if I was stealing from innocents when I was taking from deceased bandits.

However, when I went back the next day to collect the stuff I couldn't take last night and I got back home, everybody's morale was lowered and the game treated it like I had stolen from innocent people, despite the fact that they were bandits and I had killed them the night before.


'I killed the psychotic bandits in the hotel and saved their hostage and took some of their stuff, which of course led to morale being raised as per usual.
